#ifndef BPE_COLLISION_DATA
#define BPE_COLLISION_DATA
#include "../BPEMath/BPEVector3d.h"
struct BPECollisionData{

	BPECollisionData(const int &firstObj,const int &secondObj);
	BPECollisionData(const int &firstObj,const int &secondObj,const BPEVector3d &collVector, const double &depth);
	int firstObjectCode;
	int secondObjectCode;

	BPEVector3d collisionVector;
	double overlappingDepth;

};

#endif